How can you lose the prefab connection? I think you only do that if you change the prefab contents? And it gives a warning.
how to reference cloned prefab?
instantiating a GameObject in the scene is the same as duplicating it. you simply say
instantiate(instantiated GameObject, position, rotation);
just reference it the same as if you are going to do a rotation on it, except duplicate it,it's in the same script?
people prefer it when you write an actual question title because it's the academically proper educated way of corresponding in writing in public forums. writing clone prefabs is a bit like having a question called -clicking area- or -pressing button- it's too vague!
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